profile sourced from GitHub
Scouting report
Puerto Rican game programmer building a procedural FPS-RPG in Python
assessed from open-source footprint
E. Feliciano is a Puerto Rico-based game programmer and astronomy enthusiast working in Python with strong, steady activity (54 commits last year, solo author). The flagship is NightsAtPolyrealm, an ambitious procedural FPS-RPG in Ursina featuring noise-based biomes, modular AI archetypes and XP-driven progression. No stars yet, but the project's technical depth and the consistent commit cadence make this one of the batch's more substantive solo efforts.
Authorship & open source
Contributes to
- HFOSSedu-stage/POSSE2025-07-GitKit-FarmData20★
What they build
Industry experience
- Gaming
- Data, ML & AI
- Health & Wellness
Signal breakdown
0
5
29% forks
3
1.2 yr
0
Active
0% stale
Strengths
- Verified author — wrote 100% of commits on NightsAtPolyrealm-Experiment
- Original builder — 5 of their own repositories
- Consistently active, low abandonment
- Backend focus with Data / ML
- Domain experience in Gaming & Data, ML & AI
- Core stack: Python
About
Skills
- Python
Featured work
NightsAtPolyrealm Experiment
Procedural FPS-RPG in Ursina. Features noise-based biomes, structure-linked spawning, modular AI archetypes, and an XP-driven ability/weapon progress…
- Python
by E. Feliciano
Efel22
Hi everyone, this is my profile!
- Code
by E. Feliciano
Unreal Engine 5 6 Graphics Fundamentals
Fundamentals for graphics in Unreal Engine 5.6
- Code
by E. Feliciano
Unreal Engine 5 6 Blueprint Visual Programming Fundamentals
A UE5.6 Blueprint demo featuring key-door mechanics, moving platforms, health and damage systems, dynamic UI widgets, power-up collectibles, actor co…
- Code
by E. Feliciano
Biome Feature Generator Prototype Pygame Ce
A procedural biome and feature generator built with Pygame CE. Includes music, a main menu, level creation and saving, animated tiles, chunk-based mo…
- Code
by E. Feliciano