profile sourced from GitHub
Scouting report
Unity/C# game-dev hobbyist, currently inactive on GitHub
assessed from open-source footprint
Rodwel's most distinctive signal is a cluster of Unity game projects in C# and ShaderLab, including a Space Invaders clone, a 2D action platformer, and a block-breaker, alongside a web payroll system. That focus on game development is real and specific. However, the account has had no commits in the past year, every repo is marked abandoned, and there are no stars or verified external contributions, so the 'Senior QA / Staff' framing isn't borne out by recent activity. The honest read: a self-taught game-dev hobbyist with a defined interest but a dormant public profile.
Authorship & open source
What they build
Industry experience
- Gaming
- Education & EdTech
Signal breakdown
0
14
30% forks
7
9.7 yr
0
Quiet
100% stale
Strengths
- Verified author — wrote 100% of commits on SpaceInvaders-Unity
- 36 merged pull requests
- Original builder — 14 of their own repositories
- Backend focus with Frontend
- Domain experience in Gaming & Education & EdTech
- Core stack: C#, Python, JavaScript, ShaderLab
About
Skills
- C#
- Python
- JavaScript
- ShaderLab
- HTML
Featured work
SpaceInvaders Unity
Space Invaders Game on Unity Engine
- Code
by Rodwel Polanco Martinez
Bravery In The Depths
2D Action Aventure Platformer
- Code
by Rodwel Polanco Martinez
GlichGarden GameProject
This a unity 2d game, that make use of animations and other features.
- Code
by Rodwel Polanco Martinez
SpaceWarsGame
2D Game looks like block breaker.
- ShaderLab
by Rodwel Polanco Martinez
NominaSystem
Sistema de nomina de construccion (WEB)
- Code
by Rodwel Polanco Martinez
To Do Application
UX friendly design of a to-do app
- Code
by Rodwel Polanco Martinez