Scouting report
Unity tooling specialist with strong originality
assessed from open-source footprint
Miguel is a C#/Unity game-dev who builds genuinely useful engine tooling — Facticus Deploy (35★, remote Unity builds via GitHub Actions) and UnityUtils (14★) — with a top-tier originality score (93) and 93 merged PRs over 8 years. As primary author with 131 commits last year and a very low fork ratio, his work is his own rather than reposts. A solid fit for Unity/game-dev or developer-tooling teams; note low polish scores and no deployed web apps.
Authorship & open source
What they build
Industry experience
- Gaming
- Developer Tools
- Media & Streaming
Signal breakdown
88
top repo 35
55
20% forks
19
8.3 yr
0
Active
60% stale
Strengths
- Verified author — wrote 72% of commits on facticus-deploy
- 93 merged pull requests
- Original builder — 55 of their own repositories
- 88 stars earned across projects
- Backend focus with Game Dev
- Domain experience in Gaming & Developer Tools
- Core stack: C#, Python, ShaderLab, Shell
About
Skills
- C#
- Python
- ShaderLab
- Shell
- C++
- Dart
Featured work
Facticus Deploy
A Unity package to help you build and deploy your game remotely with Github Actions
- C#
by Miguel Nicolás-Díaz
UnityUtils
Unity utils
- C#
by Miguel Nicolás-Díaz
Facticus Dialogues
Dialogue system for Unity
- C#
by Miguel Nicolás-Díaz
Unity Loading Utils
Unity scene loading utils
- C#
by Miguel Nicolás-Díaz
Unity Save System
Easy to use save system for Unity
- C#
by Miguel Nicolás-Díaz
Telegram File Uploader
Action to upload files to telegram with the MTProto API (file size limit is up to 2 GiB)
- Python
by Miguel Nicolás-Díaz