All developers

Mikkel Hayes

Full-Stack Engineer

// trinidad and tobago, tt · UTC-4

Building in the open from Trinidad & Tobago. Full-Stack Engineer.

View GitHub profileVisit website

profile sourced from GitHub

Scouting report

Trinidadian full-stack and game dev with a Caribbean GameJam C# entry

assessed from open-source footprint

Mid
31signal

Mikkel (mikkelhayes.com) is the most multi-disciplinary here — C#, Java, JavaScript across backend, frontend, and game dev — with Purgatory, an original C# game built for the 2020 Jammin Caribbean Developers GameJam, plus nine original repos and three merged PRs. Real range and a genuine game-jam shipped project, though everything is starless, abandoned, and inactive over the last year.

Authorship & open source

Solo authorwrote 100% of commits on Purgatory
3 merged PRs0 commits / yr

What they build

Backend50%
Frontend22%
Game Dev13%
Mobile10%
Design5%

Industry experience

  • Gaming
  • Web & CMS

Signal breakdown

Originality72
Impact16
Consistency21
Polish15
Stars

0

Original repos

9

18% forks

Followers

5

On GitHub

11 yr

Live demos

1

Activity

Quiet

100% stale

Strengths

  • Verified author — wrote 100% of commits on Purgatory
  • Original builder — 9 of their own repositories
  • Backend focus with Frontend
  • Domain experience in Gaming & Web & CMS
  • Core stack: C#, Java, CSS, JavaScript

About

Full-Stack Engineer from Trinidad & Tobago, active on GitHub with 11 public repositories and 5 followers. Explore the work and reach out on GitHub.

Skills

  • C#
  • Java
  • CSS
  • JavaScript

Featured work