profile sourced from GitHub
Scouting report
Implementation consultant and hobbyist Unity gamedev
assessed from open-source footprint
Ivan, based in Puerto Rico, lists Implementation Consultant at FAST Enterprises in his bio and codes Unity games in his spare time. His public repos reflect that hobby — reusable C# NavMesh AI and file read/write scripts shared to help other Unity developers, with one earning a single star. Authorship is flagged as not-primary and the repos are inactive with no commits last year, and there are no verified external OSS contributions. The clearest signal is a practical, sharing-oriented interest in C#/Unity; the public game-dev portfolio is modest and currently quiet.
Authorship & open source
What they build
Industry experience
- Gaming
- Data, ML & AI
Signal breakdown
1
top repo 1
5
0% forks
1
9.6 yr
1
Quiet
100% stale
Strengths
- Original builder — 5 of their own repositories
- Backend focus with Frontend
- Domain experience in Gaming & Data, ML & AI
- Core stack: C#, JavaScript, HTML
About
Skills
- C#
- Unity3d
- JavaScript
- HTML
- Navmesh
- Navmeshagent
- Unity
- Array
Featured work
Unity NaveMesh AI Scripts
Contains scripts I implemented to create AI in Unity
- C#
- Navmesh
- Navmeshagent
- Unity
- Unity3d
by Ivan Mojica
Unity Read Write Script
My code and implementation for reading and writing to files in Unity hoping it will help or guide someone. In my case I'm reading and writing a strin…
- C#
- Array
- Read File
- Save Files
- Unity3d
by Ivan Mojica
ivamojlo
Config files for my GitHub profile.
- Config
- Github Config
by Ivan Mojica