profile sourced from GitHub
Scouting report
Game modder fluent in C, C# and Python
assessed from open-source footprint
Giovanni's most distinctive work is hand-built game mods — notably a Library of Ruina mod where he made both the art and most of the code, plus a Darkest Dungeon mod — backed by a broad low-level stack (C, C#, Python, Shell, Java). The caveats are real: 74% abandonment, only single-digit stars, and nothing deployed. A creative systems-and-gamedev tinkerer rather than a polished product engineer.
Authorship & open source
What they build
Industry experience
- Developer Tools
Signal breakdown
5
top repo 1
19
21% forks
9
4.1 yr
0
Active
74% stale
Strengths
- Verified author — wrote 100% of commits on Slay-the-Spire-Mod
- Original builder — 19 of their own repositories
- Backend focus with Systems
- Domain experience in Developer Tools
- Core stack: C, Python, C#, JavaScript
About
Skills
- C
- Python
- C#
- JavaScript
- Shell
- Java
- Game Maker Language
- Batchfile
Featured work
Zerkium Mod
Darkest Dungeon
- Batchfile
by Giovanni Carmona
Mod For Library Of Ruina
This is mod done as a side project where I made the art and code in most files excluding standard files for the modding of Library of Ruina.
- C#
by Giovanni Carmona
Holbertonschool Simple Shell
Me and Christian
- C
by Giovanni Carmona
Holbertonschool Zero Day
This is my first repository as a full-stack engineer
- Shell
by Giovanni Carmona