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Gabriel D. Lopez Ruiz

Data / ML Engineer

// puerto rico, pr · UTC-4

Software Engineer Specializing in VR/AR in Holberton school Puerto Rico

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profile sourced from GitHub

Scouting report

Puerto Rico VR/AR-trained engineer experimenting across C, C#, and Unity shaders

assessed from open-source footprint

Mid
38signal

A Holberton-trained engineer from Puerto Rico specializing in VR/AR, with an original-heavy repo set (forkRatio 0.21) spanning C, C#, Python, and ShaderLab. Projects like the zero_day full-stack starter reflect bootcamp and game-dev experimentation. The work shows breadth across systems and game dev, but it carries no stars, mostly abandoned repos, and no recent commits, so it reads as a training-era portfolio.

Authorship & open source

Solo authorwrote 100% of commits on holbertonschool-higher_level_programming
2 merged PRs0 commits / yr16 private contributions / yr

What they build

Systems43%
Backend28%
Data / ML11%
Game Dev11%
DevOps7%

Industry experience

  • Gaming

Signal breakdown

Originality84
Impact24
Consistency31
Polish10
Stars

0

Original repos

19

21% forks

Followers

26

On GitHub

6.5 yr

Live demos

1

Activity

Quiet

89% stale

Strengths

  • Verified author — wrote 100% of commits on holbertonschool-higher_level_programming
  • Original builder — 19 of their own repositories
  • Systems focus with Backend
  • Domain experience in Gaming
  • Core stack: C, C#, Python, ShaderLab

About

Software Engineer Specializing in VR/AR in Holberton school Puerto Rico — 24 public repositories and 26 followers on GitHub.

Skills

  • C
  • C#
  • Python
  • ShaderLab
  • Shell
  • Github Config

Featured work