All developers
View GitHub profile
profile sourced from GitHub
Scouting report
Puerto Rico VR/AR-trained engineer experimenting across C, C#, and Unity shaders
assessed from open-source footprint
Mid
38signal
A Holberton-trained engineer from Puerto Rico specializing in VR/AR, with an original-heavy repo set (forkRatio 0.21) spanning C, C#, Python, and ShaderLab. Projects like the zero_day full-stack starter reflect bootcamp and game-dev experimentation. The work shows breadth across systems and game dev, but it carries no stars, mostly abandoned repos, and no recent commits, so it reads as a training-era portfolio.
Authorship & open source
Solo authorwrote 100% of commits on holbertonschool-higher_level_programming
2 merged PRs0 commits / yr16 private contributions / yr
What they build
Systems43%
Backend28%
Data / ML11%
Game Dev11%
DevOps7%
Industry experience
- Gaming
Signal breakdown
Originality84
Impact24
Consistency31
Polish10
Stars
0
Original repos
19
21% forks
Followers
26
On GitHub
6.5 yr
Live demos
1
Activity
Quiet
89% stale
Strengths
- Verified author — wrote 100% of commits on holbertonschool-higher_level_programming
- Original builder — 19 of their own repositories
- Systems focus with Backend
- Domain experience in Gaming
- Core stack: C, C#, Python, ShaderLab
About
Software Engineer Specializing in VR/AR in Holberton school Puerto Rico — 24 public repositories and 26 followers on GitHub.
Skills
- C
- C#
- Python
- ShaderLab
- Shell
- Github Config