Scouting report
TDD-obsessed Rust engineer who actually ships
assessed from open-source footprint
Edgardo is a consistent, hands-on builder (164 commits last year, consistency 85) working in Rust + HTMX, with deployed playgrounds like Moon Phase running on Fly.io. His repos are low-star and self-directed rather than widely adopted, so the draw is discipline and a productivity-coaching mindset over headline projects. A solid fit for teams that prize clean code and test-driven habits.
Authorship & open source
What they build
Industry experience
- Gaming
- Web & CMS
- Security & Identity
Signal breakdown
6
top repo 2
45
55% forks
18
13.7 yr
5
Active
58% stale
Strengths
- Major contributor on their flagship repositories
- 15 merged pull requests
- Ships to production — 5 live demos
- Backend focus with Frontend
- Domain experience in Gaming & Web & CMS
- Core stack: Rust, JavaScript, HTML, TypeScript
About
Skills
- Rust
- JavaScript
- HTML
- TypeScript
- Lua
- C++
- Clojure
- Tdd
Featured work
React Native Froala Webview
React Native component to display your markup/html in a web view for Froala WYSIWYG Editor.
- JavaScript
by Edgardo Carreras
Moon Phase
A Rust and HTMX-powered web application that dynamically displays moon phases. Designed as a playground for exploring modern web technologies.
- Rust
- Actix Web
- Cicd
- Flyio
- Htmx
by Edgardo Carreras
Top Down Pathfinding Rust Game
This is a project made to discover the viability of a top down pathfinding game (eg, sc2, diablo series, league of leagends etc)
- Rust
by Edgardo Carreras
Athmovil Javascript Api
Documentation only
- Code
by Edgardo Carreras
metroidvenia
Game made in c++ and raylib.
- Makefile
by Edgardo Carreras
Unity Shader Jobs
Unity C# compute shaders and Burst Jobs rendering complex mathematical graphs.
- ASP.NET
by Edgardo Carreras