Scouting report
Puerto Rican artist-programmer building original three.js games and 3D boilerplates
assessed from open-source footprint
Puerto Rico-based developer blending painting and programming into original three.js game work — a rail shooter (Dragon Sin) and a 3D island-crisis boilerplate with Vite, TypeScript and TSL shaders. Extremely active and consistent (208 commits last year, perfect consistency score) and all work is self-authored. No stars or external traction yet, so this is a prolific, creative WebGL portfolio still building an audience.
Authorship & open source
What they build
Industry experience
- Gaming
- Developer Tools
Signal breakdown
0
15
0% forks
3
11 yr
3
Active
20% stale
Strengths
- Verified author — wrote 74% of commits on Island_crisis_three.js
- 208 commits in the past year
- Original builder — 15 of their own repositories
- Ships to production — 3 live demos
- Consistently active, low abandonment
- Frontend focus with Backend
- Domain experience in Gaming & Developer Tools
About
Skills
- JavaScript
- TypeScript
Featured work
Island Crisis Three Js
Super boiler plate for three.js development + vite + ts + tsl + skyshader
- TypeScript
by A.M.E
Dragon Sin
Rail Shooter, three.js
- TypeScript
by A.M.E
Game Hub
a hub for all of my web games with unified controls.
- JavaScript
by A.M.E
Phaser Nageex
2D game made with Phaser framework and Vite
- JavaScript
by A.M.E
Thumb Game
"One Button" browser game prototype for mobile portrait display.
- JavaScript
by A.M.E
Shader Yoga
three.js, scroll event, shader, vite
- JavaScript
by A.M.E