Scouting report
Puerto Rican game and systems programmer building physics engines and UE4 shooters in C++/C#
assessed from open-source footprint
A Puerto Rican developer with a distinctly original C++/C# portfolio (zero forks, high originality) centered on game and systems programming: a from-scratch rigid-body Game Physics Engine, a coop UE4 wave shooter, an open-world tank game, and a hand-rolled multithreading reference. The work shows real low-level and game-dev range, but every repo is marked abandoned and there were no commits in the past year, so it is a strong-but-dormant body of self-taught projects rather than active development.
Authorship & open source
What they build
Industry experience
- Gaming
- Education & EdTech
- Data, ML & AI
Signal breakdown
4
top repo 1
18
0% forks
2
11.6 yr
0
Quiet
100% stale
Strengths
- Verified author — wrote 100% of commits on Perplexity-RPG
- Original builder — 18 of their own repositories
- Systems focus with Backend
- Domain experience in Gaming & Education & EdTech
- Core stack: C++, C#, Java, Lua
About
Skills
- C++
- C#
- Java
- Lua
- Assembly
Featured work
Game Physics Engine
The focus of this project was to translate theories of physics into working game code. Therefore, basic rigid body motion physics are created from sc…
- C#
by Alberic A. Davila Cadilla
Multithreading
Here I contain examples for various multithreading concepts and situations to be used as a reference point for myself and now everyone else.
- C++
by Alberic A. Davila Cadilla
CoopHordeUE4
A coop 3rd person shooter where players fight enemy AI's wave after wave. Includes advanced AI, player controls, UI, and client-server multiplayer in…
- C++
by Alberic A. Davila Cadilla
Full Armored Warfare 1942
Open world tank fight with AI, terrain, and advanced control systems developed in UE4.
- C++
by Alberic A. Davila Cadilla
Advanced CSharp Scripts Unity
Taking an advanced C# scripting course and will share my scripts altered and documented in my style of code, which I will attempt to make as clear an…
- C#
by Alberic A. Davila Cadilla
C Gameplay Features UE4
Here you can find various features that I've implemented in UE4 with C++ and keep it as reference for future projects.
- C++
by Alberic A. Davila Cadilla